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Learning 3d Animation


Articles on how to learn 3d animation and how to become a animator

Featured 3d Animation Article
Choosing a 3D Animation School

If you go to a top quality and reputable school like Full Sail, Digital Media Art College or Art Institute (and do _well_), your chances of getting your foot in the door for an interview increase ten-fold. The recruiters know what is taught at these schools and can assume that you are versed in a lot of things that most other candidates are not, but not always though...

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3D Animation
Introduction to 3D Art

So, what does it take to be a 3D artist? Well, obviously, you must have an eye for art. Most people who begin learning how to do 3D have some kind of background in drawing and sketching. Indeed, it's not unheard of for 3D studios to hire artists who have no experience in 3D art, based solely on the strength of a pencil drawing portfolio. Sculptors, who were previously limited to animatronics and claymation to enter the realm of live-action art, also tend to have an easy time making the transition to 3D.

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Sample Article Becoming a 3D animator

(Interview of Giovanni Nakpil)

I almost never got to do 3D at all. I originally saw myself taking Creative Advertising in College, since I thought that was the field where I could best apply my love for drawing. Back then, 3D animation was not quite as big as it is today. After going through different courses the college offered, I came across a 3D animation course.

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Sample Article Choosing a 3D Animation School

Your guide to choosing a animation school

You get what you pay for. Private schools such as Ringling, Sheridan, Full Sail, Digital Media Art College, The Art Institute etc. will cost you a lot more than state run schools (like twice as much or more!). They're a bit more picky about who they accept and pride themselves in producing top quality graduates...

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Sample Article Featured Artist: Peter Konig

(Animator/Modeler/Sculpter)

I've worked on a number of different films in a variety of roles. I've designed, sculpted and fabricated and art directed on films such as: Bill and Ted's Bogus journey, Radio Flyer, Of Mice and Men, Honey, I Blew up the Kid, Jurassic Park, Coneheads, Starship Troopers, Dragonheart, Evolution, The League of Extraordinary Gentlemen, and Starship Troopers II to name a few. I've also animated and animation supervised on several films including: Tremors II, Starship Troopers I and II, The Haunting, Cat's and Dogs, Blade II, The Stepford Wives, and currently Mask II.

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3d Animation Articles
Introduction to 3D Animation

Learning 3D Animation
Animators must have a keen understanding of motion, movement, and acting. It may surprise you that the best animators take acting lessons - this helps them understand how their own body moves, and makes it easier to transfer that understanding into believable animation...

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Introduction to 3D Modeling

Modeling is the process of taking a shape and molding it into a completed 3D mesh. The most typical means of creating a 3D model is to take a simple object, called a primitive, and extend or "grow" it into a shape that can be refined and detailed. Primitives can be anything from a single point (called a vertex), a two-dimensional line (an edge), a curve (a spline), to three dimensional objects (faces or polygons)...

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Bobby Boom Beck Working for Pixar

(Interview of Alex Orrelle Pixar animator)

Alex Orrelle is a London-born, Israeli-raised animator. He has studied animation at the Academy of Art College in San Francisco, where he directed a group project CG short called "Freeware". The short won the Alias|Wavefront student competition. Alex went on to work at Manex Visual Effects, as a character animator for the Matrix sequels. His current job is at Pixar, where he serves as both character animator and storyboard artist.

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Sample Article 3D Modeling The Hulk

Even though you probably haven't spent much time wondering about companies they make action figures, the answer might surprise you. In a world of high tech modeling and CAD programs, such figures are among the last holdouts of a most ancient art: realistic sculpture.

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