Tomb Raider: Legend
for PS2 | Xbox | Xbox 360 | PC
Oh, Lara how I love thee. Only not really. Truth be told, I could
never get into the series from day one because of the clunky
controls. I appreciated the step in the right direction
with the original Tomb Raider but I regard it as a catalyst
for what third person games are now as opposed to a great
game. The following games all had the same controls, but
the gameplay devolved into the horrific Angel of Darkness.
Now, we have Tomb Raider: Legends and man is it nice.
Having passed reigns to Crystal Dynamics, the creators
of such games as Legacy of Kain and Soul Reaver, the gameplay
was scrapped to create an entirely new property that,
mostly, washes off any malingering stink. In place of
controls that are based on a grid system (creating improper
jumping controls among other issues), the new movement
feels fluid and is easily manipulated much like the new
Prince of Persia games.
Action takes the side seat as the game focuses mostly
on Lara and tombs (what a novel concept). When action
does take place, Lara can easily lock onto a target and
then switch from target to target via flicking the right
analog stick. It's pretty simplistic, but it is fun and
easy to get into. Sometimes, there are context driven
situations where instead of shooting at an enemy, a possibility
will open to shoot an exploding can or a precariously
balanced ruin that will take out multiple foes. While
the gunplay isn't difficult, it does create some scenarios
that feel like they would fit in perfectly in an action
movie.
The action is also broken up with some motorcycle based
missions. These mostly involve getting you from point
A to point B, with plenty of chasing enemies in the middle.
Again, much like the combat, this isn't the focus of the
game. I won't go so far as some reviewers to say its needless,
filler and poorly implemented, but I do think it could
have been strengthened a bit more. It makes sense, in
the context of the game, to be driving. It never feels
tacked on. However, if you're going to do it, you might
as well make it as exciting as possible.
All of this is dressing for what really counts: the Tombs.
They are really fun. Figuring out how to get from point
A to point C, with a step at point B, is most of the fun
much like it is in Prince of Persia. The game touts "physics
based puzzles" and it's true. But, I don't think
the physics engine is all it's cracked up to be. A lot
of times, items don't feel like they have the weight they
should.
A story involving Lara's past and a search for a sword
rounds out the action, providing a context for what you're
doing. It's pretty decent as far as these games go and
of course can't live up to excellent stories like those
found in Dreamfall, but it's okay.
As far as value goes, you're spending about $60 for about
10 hours of gameplay. That's a problem in my book, not
because of the length (although I do prefer longer games),
but because of the HUGE price differences between the
systems. If you're looking at just consoles, then yes
I would recommend shelling the extra $10 for the 360 version
over the others. But, Xbox 360 games are costing us $10s
more, blah blah HD age/next gen blah blah, but the game
looks better on the PC, has better resolutions and doesn't
have as much frame rate issues as the Xbox 360 version.
And its $20 cheaper. So, if you have a computer top lay
it, plug in a Xbox 360 controller into your PC and you
have a game that's cheaper, plays just as well and looks
better. You tell me what the best deal is.